GLuint min_filter;
GLuint mag_filter;
GArray *fbos;
+ gboolean in_use : 1;
} Texture;
typedef struct {
{
GskGLDriver *self = GSK_GL_DRIVER (gobject);
+ gdk_gl_context_make_current (self->gl_context);
+
g_clear_pointer (&self->textures, g_hash_table_unref);
g_clear_pointer (&self->vaos, g_hash_table_unref);
+ if (self->gl_context == gdk_gl_context_get_current ())
+ gdk_gl_context_clear_current ();
+
g_clear_object (&self->gl_context);
G_OBJECT_CLASS (gsk_gl_driver_parent_class)->finalize (gobject);
driver->in_frame = FALSE;
}
+void
+gsk_gl_driver_collect_textures (GskGLDriver *driver)
+{
+ GHashTableIter iter;
+ gpointer value_p = NULL;
+
+ g_return_if_fail (GSK_IS_GL_DRIVER (driver));
+ g_return_if_fail (!driver->in_frame);
+
+ g_hash_table_iter_init (&iter, driver->textures);
+ while (g_hash_table_iter_next (&iter, NULL, &value_p))
+ {
+ Texture *t = value_p;
+
+ if (t->in_use)
+ t->in_use = FALSE;
+ else
+ g_hash_table_iter_remove (&iter);
+ }
+}
+
static Texture *
gsk_gl_driver_get_texture (GskGLDriver *driver,
int texture_id)
return &g_array_index (t->fbos, Fbo, 0);
}
+static Texture *
+find_texture_by_size (GHashTable *textures,
+ int width,
+ int height)
+{
+ GHashTableIter iter;
+ gpointer value_p = NULL;
+
+ g_hash_table_iter_init (&iter, textures);
+ while (g_hash_table_iter_next (&iter, NULL, &value_p))
+ {
+ Texture *t = value_p;
+
+ if (t->width == width && t->height == height)
+ return t;
+ }
+
+ return NULL;
+}
+
int
gsk_gl_driver_create_texture (GskGLDriver *driver,
int width,
g_return_val_if_fail (GSK_IS_GL_DRIVER (driver), -1);
+ t = find_texture_by_size (driver->textures, width, height);
+ if (t != NULL && !t->in_use)
+ {
+ t->in_use = TRUE;
+ return t->texture_id;
+ }
+
glGenTextures (1, &texture_id);
t = texture_new ();
t->height = height;
t->min_filter = GL_NEAREST;
t->mag_filter = GL_NEAREST;
+ t->in_use = TRUE;
g_hash_table_insert (driver->textures, GINT_TO_POINTER (texture_id), t);
return t->texture_id;
render_item_clear (RenderItem *item,
GskGLRenderer *self)
{
- gsk_gl_driver_destroy_texture (self->gl_driver, item->render_data.texture_id);
gsk_gl_driver_destroy_vao (self->gl_driver, item->render_data.vao_id);
}
}
g_clear_pointer (&self->render_items, g_array_unref);
+
+ gsk_gl_driver_collect_textures (self->gl_driver);
}
static void